The Mystery of the Silver Spider takes the Three Investigators to the fictional European country of Varania. Their new friend, Prince Djaro, cannot ascend the throne without the historic royal emblem - a silver spider on a silver chain. But it's been stolen by Djaro's enemies! Posing as tourists, but actually secret agents, Jupiter, Pete, and Bob must find the spider to save the monarchy and…
Why would someone want a clock that screams? In The Mystery of the Screaming Clock, the Three Investigators have to find out. The answer could help Jupiter, Pete, and Bob free a man who's been wrongfully imprisoned - and time is running out! Who was the mysterious A. Clock? What does the trail of clues he left behind him mean? And how will a book cipher and a room full of clocks lead to the …
The Research Companion is a hard-covered text where students investigate Essential Questions, gather evidence, evaluate primary and secondary sources, consider points of view, experience citizenship and understand how the past shapes the present and future.
The Inquiry Journal is a soft-covered worktext that students can write in. It starts the inquiry process with the Essential Question from the chapter. Following critical analysis of images, students share viewpoints and cite evidence for their opinions as they work together to problem-solve and complete chapter inquiry projects. Reader’s Theater scripts are also provided to bring social studi…
With a brand-new Three Investigators series finally launched into the world, it’s a great time to also revisit the classic books. The new series, conceived and co-written by Elizabeth Arthur, Robert Arthur’s daughter, brings Jupiter, Pete, and Bob into the 21st century. It offers fresh adventures that resonate with today’s readers while preserving the timeless spirit of the original tales…
The IMPACT Social Studies Explorer Magazine is a soft-covered collection of captivating articles in a variety of genres, including graphic texts, where students can go deeper in chapter content, experience other viewpoints and connect back to the chapter’s Essential Question.
Thirteen-year-old Ben Ripley is not exactly the best student spy school has ever seen—he keeps flunking Advanced Self Preservation. But outside of class, Ben is pretty great at staying alive. His enemies have kidnapped him, shot at him, locked him in a room with a ticking time bomb, and even tried to blow him up with missiles. And he’s survived every time. After all that unexpected success,…
During a spy school game of Capture the Flag, twelve-year-old Ben Ripley accidentally shoots a live mortar into the principal’s office—and immediately gets himself expelled. Not long after going back to the boring real world, Ben gets an offer to join evil crime organization SPYDER. And he accepts. Ben can tell he’s a key part of their sinister plan, but he’s not quite sure what the …