This endearing 19th-century family saga follows the lives, loves and losses of one pioneering family and two escaped convicts as they open up the land in Victoria, Australia. This classic Australian story, which won the Hodder & Stoughton All Empire Literature Prize for Australasia, commands a place in the canon of Australian literature and offers a fascinating record and reflection of early Au…
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn abo…
Both beginning actors and their teachers will welcome this delightfully fresh book. It tells the how, when, what, and why of theatre games for young performers. The basics of pantomime, improvisation, voice control, monologues and dialogues presented in game formats with exercises and work sheets. This exceptional text is a classic, and a must for any theatre library or drama classroom.
Originally written for drama teachers working with students aged 9 to 18, this collection of short, snappy theater dialogues makes the perfect short break activity in any classroom, camp, or youth group situation. Students get much more out of these dialogues than just acting practice: they increase alertness, cultivate curiosity, boost literacy, and improve school attendance. The one-to-one di…
That morning, Jim Sams, clever but by no means profound, woke from uneasy dreams to find himself transformed into a gigantic creature. Jim Sams has undergone a metamorphosis. In his previous life he was ignored or loathed, but in his new incarnation he is the most powerful man in Britain – and it is his mission to carry out the will of the people. Nothing must get in his way: not the oppos…