Solving the Maze was supposed to be the end. No more puzzles. And no more running. Thomas was sure that escaping meant he would get his life back. But no one knew what sort of a life they were going back to... Burned and baked, the earth is a wasteland, its people driven mad by an infection known as the Flare. Instead of freedom, Thomas must face another trial. He must cross the Scorch to…
When the lift cranks open, the only thing Thomas remembers is his first name. But he's not alone - an army of boys welcomes him to the Glade, an encampment at the centre of a terrible maze. The Gladers have no idea why they're there, or what's happened to the world outside. All they know is that every morning when the walls slide back, they will risk everything to find out.
The trials are over. WICKED is planning to restore the survivors' memories and complete the final cure for the Flare. But Thomas has already remembered more than they think. And he knows WICKED can't be trusted. The time for lies is over. But the truth is more dangerous than Thomas could ever imagine. Will anyone survive the Death Cure?
Could you survive on your own, in the wild, with everyone out to make sure you don't live to see the morning? In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eightee…